Direct physical gunnery
Select a weapon, pull back from the ship, judge power and angle, then release. Projectiles hold their line through the weapon's accurate range before drift begins.

The game
Armada Ascendant combines alternating activations, direct flick shooting, modular warships, and a persistent campaign fleet. It is a mouse-and-keyboard tactics game for Windows.
Core command
Select a weapon, pull back from the ship, judge power and angle, then release. Projectiles hold their line through the weapon's accurate range before drift begins.
Choose the hull, mount weapons and systems in real compartments, install drives and a Citadel, then set each weapon's facing within its traverse.
Projected Aegis, Shield, Armor, Hull, Systems, and Citadel form distinct layers. A hit lands where the shot arrives, and disabled systems change what a ship can still do.
Credits, veterans, repairs, and fitted ships follow the campaign forward. Early losses are recoverable; once the counteroffensive begins, destroyed ships are permanently lost.

The Concord campaign
Begin with a two-ship border patrol and grow into fleet-scale assaults involving dozens of ships. Written briefings, optional objectives, mastery conditions, unlocks, and a filling Wayfarer Codex carry the war from first contact to the Crown Citadel.
Ways to play
Skirmish can be played against the computer or by two people sharing one machine. There is no online multiplayer, controller support, mod support, or public mission editor in the current game.
System requirements
A mouse and keyboard are required. Requirements remain subject to final low-end hardware verification before release.
Interface and accessibility