A Concord fleet advances through deep space.

Top-down fleet tactics

Command the shot. Build the fleet. Carry every scar.

Aim every shot by hand, fit warships socket by socket, and lead a persistent fleet through a sixty-mission campaign.

Steam page opens soonSee the fleet

Coming to Steam Early Access in March 2027

Explore the command

The battle is in your hands

A fleet-tactics game where execution matters

Alternating activations turn every move and shot into a decision. Position the hull, expose the right weapons, and decide how much of your fleet you are willing to risk.

Direct command

Aim every shot by hand

Pull back from a ship, judge power and angle, then release. Rounds fly straight through their accurate range before drift takes hold.

Built to fight

Fit real hull sockets

Choose a hull, mount weapons and systems, set their facing, and send the exact ship you designed into battle.

Damage with consequence

Bring the fleet home

Armor, shields, weapons, engines, Hull, and Citadel all matter. Unrepaired campaign damage follows your ships into the next mission.

Gameplay trailer

See the command in motion.

The trailer demonstrates close and long-range flick shots, Drydock fitting, alternating activations, layered damage, battlefield hazards, a large fleet engagement, and the campaign record.

Read the visual trailer transcript
  1. 0:00 to 0:06A Concord warship lines up a close-range flick shot. The player pulls back from the ship, releases, and the projectile travels straight into a visible section of the target. On-screen text reads: Aim every shot.
  2. 0:06 to 0:12A second shot crosses a longer distance and begins to drift before striking an enemy defensive layer. On-screen text reads: Power, range, and drift.
  3. 0:12 to 0:20In the Drydock, the player chooses a hull, fits weapons and systems into individual sockets, rotates a broadside, and commissions the completed design. On-screen text reads: Build warships socket by socket.
  4. 0:20 to 0:29A campaign battle shows the alternating-activation command flow: move a ship, rotate its hull, select a weapon, aim, and fire. On-screen text reads: One activation at a time.
  5. 0:29 to 0:38Successive impacts demonstrate projected Aegis protection, shields, armor, localized systems, Hull, and Citadel damage. On-screen text names the damage layers.
  6. 0:38 to 0:47A rapid battlefield montage shows a gravity well, a meteor strike, a nebula, and a station changing control at the round boundary. On-screen text reads: Fight the battlefield.
  7. 0:47 to 0:56A large fleet engagement fills the field with capital ships, drone wings, and interceptors, ending in a major detonation. On-screen text reads: From corvettes to grand armadas.
  8. 0:56 to 1:04The campaign Operations console, mission selection, a damaged veteran roster, and an after-action report show the persistent command layer. On-screen text reads: Sixty missions. Eight operations.
  9. 1:04 to 1:10The Armada Ascendant title closes the trailer with the Early Access message.

Join Farline Command

Follow development and help shape the balance.

The campaign is complete. Early Access will focus on balance, usability, and the decisions that make every fleet feel distinct.